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Villainy in The Real Adventures of Jonny Quest deftly unites against Quest's illumination in three terrible potentates. Ezekiel Rage exemplifies the dangers and madness of religion, seeking to effect the apocalypse and establish oblivion upon the earth according to his dogmatically deranged will. Jeremiah Surd is the bane of Questworld, a manifestation of the menace poised by those who exploit the pitfalls and breaches possible in a world perpetually connected by the web of cyberspace. And Dr. Zin, grown far from his roots in the character Fu Manchu, represents the ethical antithesis of Dr. Quest -- whereas the latter undertakes ventures to learn, discover, and share with the world appropriately, Zin would harness the legends and scientific wonders of the world to achieve immediate and drastic ends. The remaining villains are all governed by venal ambition or desire, essences which subvert Quest's struggle to know, share with, and uplift humanity. The battles fought are often ones of overarching ideals, and can be combated with the gang's resourcefulness or physical fitness. After all, Surd, Rage, and Zin could never remain standing after a good left jab from Race!